Several of the new games included in the Solitaire Games of Skill collection are described below.
Each game listing has two game names separated by a hyphen. The first name is the name of the game related
to the new game. The second name is the name of the new game.
-
MORE DIFFICULT TO WIN VERSIONS OF GAMES EASY TO WIN
-
Monte Carlo - Mushroom
Nearly every game of Monte Carlo can be won using the right strategy. Mushroom is a more demanding cousin of Monte Carlo. A screenshot of a Mushroom game is given below. If a card is one rank above or below a card adjacent horizontally, vertically, or diagonally; that card can be placed on the adjacent card leaving a gap in the layout. For example, the jack circled in the screenshot can be placed on the circled queen leaving a gap where the jack used to be. The object of the game is to remove all the cards except one. After all the desired gaps in the layout are formed. The gaps are filled in by shifting all the cards to the left and upward while keeping the cards in the same order just as for Monte Carlo. Then new cards from the hand enter the game in the lower right corner of the layout. The table in the upper left corner lists the number of cards of each rank still present in the game. Notice that the ranks clustered around rank seven have fewer cards than ranks far away from rank seven. Rank seven has no cards left at all. The strategy of the game involves expanding the gap at rank seven to include all the ranks. Numbers of cards close to the gap should be kept small while numbers of cards far from the gap are kept large. If two separate gaps are formed among the ranks the game is lost. To expand the rank seven gap it would be good to remove the eight in the circle. The eight could be removed if it became adjacent to the nine which is to the left of the circled jack. To accomplish this the circled jack could be placed on the circled queen. The resulting gap would cause the eight to be adjacent to the nine when the cards are shifted to close the gap.
-
FreeCell - Two Tableau
Two Tableau is a more challenging version of FreeCell. Two Tableau has the same rules as FreeCell except that at the start of the game, three of the four cells are occupied by cards. Another difference is that cards can be built on cell cards downward by suit. Cell cards cannot be built back on the tableau. In the screenshot below the eight column tableau is in the upper left corner while the four cells are underneath the tableau. The four foundations are along the right margin. The following gives a sample sequence of moves for Two Tableau. The circled two of clubs in the second column of the tableau can be moved to the space in column 6 of the tableau. The three of diamonds in the tableau circle could then be moved to the foundations allowing the four of diamonds in the fourth tableau column to also be moved to the foundations. The four of spades in the tableau circle could then be built on the five of spades in the second cell. Next the five of diamonds in the tableau circle and all the circled cards in the third cell could be moved to the foundations creating a space in the cells. This space in the cells could be filled by the seven of clubs in tableau column 1. If the six of clubs in tableau column two and the five of clubs in tableau column 7 are built on the seven of clubs on the cell, a space is created in column 7 of the tableau.
-
FreeCell - Free Kings
Free Kings is also a more challenging version of FreeCell. Free Kings has the same rules as FreeCell except that at the start of the game, three of the four cells are occupied by kings which makes these three cells useless at the start of the game. The game cannot really get going until the kings are free, hence the name Free Kings. In the screenshot below the four cells are in the upper left corner while the four foundations are in the upper right corner. The 8 column tableau is below the cells and foundations. The following gives a sample sequence of moves for freeing a king near the start of the game. The circled black two in column 6 of the tableau can be built on the red three on column 4 of the tableau. This would allow the two of diamonds and two of hearts in column 6 to be built on the foundation aces. Then the circled red six of column 6 can be built on the black seven in column 3. The circled black five in column 2 can be built on the red six now in column 3. This uncovers the black queen in column 2. The bottom red jack in column 6 can be built on the black queen of column 2 creating a space. A red king and a black queen from the cells can then be moved into the space.
-
Eight Off - Kings Off
Kings Off is a more challenging version of Eight Off. Kings Off has the same rules as Eight Off except that at the start of the game, three of the kings and their corresponding queens fill six of the eight cells as seen along the bottom margin of the screenshot below. Thus six of the eight cells are useless until spaces can be created in the tableau where the cell kings and their queens can be moved. In the game below it appears that a space can be made in column six of the tableau which is along the top margin. The king and queen of spades look like the best combination to fill the space since it looks like there is easy access to the jack of spades in column one.
-
Monte Carlo - Mushroom
-
Buffalo Bill - Bison Bob
Buffalo Bill has a large complex layout which is difficult for the average player to manipulate. Consequently, Buffalo Bill with its eight cells is made fairly easy to win in order to keep its appeal. Bison Bob is Buffalo Bill played with half the cells and is shown in the screenshot below. With the blue squares indicating which cards can go on foundations, the increase in challenge is not overwhelming. The four cells are in the lower right corner of the shot. The cards in the 26 tableau columns cannot be built on each other. They can only be moved to the cells or foundations. With the two and three of hearts being present at the top of some of the columns, it might be good to uncover the ace of hearts in column nine by removing the jack of clubs and queen of diamonds. The jack can be moved to a cell while the queen can be removed by moving the five of clubs in column three to a cell thereby exposing the king of diamonds. The king can be used to move the queen of diamonds to the foundations.
-
Pyramid - Pyramid Crypt
Frequently Pyramid is impossible to win as seen on the Filter page of this website. The order of the cards in the hand alone could make a game unwinnable. Winning Pyramid is mostly a matter of luck. Pyramid Crypt gives the player more opportunity for skill in the overcoming of potential blocks in the hand. A screenshot of an Accordion Pyramid game is given below. The pyramid cards are at the top while the reserve cards are along the bottom of the screenshot. If the ranks of any two cards adds to thirteen, the two cards if available to each other can be paired and dicarded. The object of the game is to discard all the cards. Any uncovered card in the pyramid is available to be paired with any other uncovered pyramid card or any reserve card. Any reserve card can be paired with any adjacent reserve card or with any uncovered pyramid card. For example, the jack of spades in the screenshot reserve could be paired with the two of clubs next to it but not the two of hearts or two of spades since these cards are not adjacent to the jack of spades. The two of spades could eventually be paired with the jack at the top of the pyramid. This would leave the two of hearts unpaired. The two of hearts must be gotten next to the jack of hearts in the reserve so that they can be paired and removed. All the intervening cards between the two of hearts and jack of hearts must be removed. The queen in the reserve is one such intervening card. If the queen in the pyramid is paired with the ace in the pyramid, the game will be lost. This is because the unpaired queen in the reserve will keep the two and jack of hearts from coming together since it could never be paired with the ace in the reserve. Thus the queen in the reserve should be paired with the ace in the pyramid.
-
Pyramid - Pyramid Cell
Pyramid Cell is Pyramid with all the cards in the pyramid. There are no hand or wastepile cards. The cards in the pyramid can pair with each other and be removed if their ranks add to thirteen or they can be moved to four cells. The object is to remove all the cards. A game with four cells would normally be too easy. But games that are too easily won are thrown out. In the screen shot below cards marked with light blue can be paired and removed with another card. The light blue color is a little more predominant along the left side of the pyramid suggesting pairing cards in that direction. If all the cards in the pyramid have the light blue color, clicking on the top card of the pyramid will remove all the cards. But in that case it is more fun to remove cards in pairs until you get to the top.
-
Aces Up - Aces Up and Away
When playing Aces Up four cards are dealt at a time, one each to four separate tableau columns. After each four card deal, if two cards at the top of their colums have the same suit, the card with the lowest rank of the two can be removed from the game. Aces have the highest rank. A space in the tableau can be filled by any top tableau card. The object of the game is to remove all the cards except the aces from the game. Aces Up and Away has the same rules as Aces Up until all the cards have been dealt. Then cards on the top of their columns that are not aces can be moved away to a cell position. Cards on the cell cannot be moved back to the tableau. But if a cell card has the same suit as one of the top tableau cards, the card with the lowest rank can be removed from the game. In the screenshot below the four tableau columns are in the upper left corner while the cell position is represented by the black rectangle. The queen of spades in second tableau column of the screenshot can be moved to the cell. The eight of hearts in the second tableau column can then be removed from the game because of the king of hearts in column 4. With the eight of hearts gone the ace of hearts becomes available causing the king of hearts in column 4 to be removed. This makes the ace of spades in column 4 to be available causing the queen of spades on the cell to be removed. Now the king of diamonds in column 1 can be moved to the cell making the king of spades available. The king of spades can be removed because of the ace of spades in column 4. The ace of clubs in column 3 can fill the space left by the king of spades. Because of the ace of clubs the jack and king of clubs in column 3 can be removed creating a space. The ace of spades in column 4 can fill the space making the ace of diamonds in column 4 available. Because of the ace of diamonds, the king of diamonds on the cell can be removed and the game is won.
-
Black Hole - Wormhole
The game Wormhole is an easier to win version of Black Hole and gives the player more control over his own destiny. Wormhole has all the cards dealt out into nineteen tableau columns with the foundation empty as seen in the screen shot. As in Black Hole the object of the game is to build all the cards onto the single foundation. A card matches the foundation card if it is one rank higher or lower. The best strategy for winning the game is to try to build cards on the foundation in ascending or descending sequence with as few reversals of sequence direction as possible. After studying the layout, the player gets to pick the card which starts the foundation. In the layout below none of the cards at the top of the tableau columns is a queen. Therefore a good choice for the beginning foundation card would be the king of spades in column nine. Moving this king to the foundation would make available two queens.
-
Nestor - King Nestor
King Nestor is a version of the game Nestor. Available cards of the same rank can be paired and removed. The object of the game is to remove all the cards from the tableau. As seen in the acompanying screen shot, King Nestor does not have any reserve cards. To offset this advantage King Nestor allows the player to move any card below the top of its column to the top of its column. This can happen three times. In the screen shot below, there is only one pair of cards with rank five left. These two cards are in columns four and five. The five in column five covers a nine while the five in column five is covered by a nine. If this was the standard Nestor game, the game would be lost since the fives cannot be paired because of the nines and vice versa. Notice that the fives are flagged with orange and the nines are marked with dark blue. The nine in column five would be a good card to bring to the top since this would release the fives to be paired.
-
Gaps - Crevasse
The typical online Gaps game has three deals and is still not easy to win. Crevasse is a less challenging version of online Gaps with just two deals but eight gaps instead of four. The black positions in the acompanying screen shot indicate gaps in the layout. The object of the game is to have suit sequences in each of the four columns with the twos on top. Not that the seven of diamonds at the top of column three is marked with light blue indicating that it can be placed below the six of diamonds in column two. The two of hearts in column two would be a good card to place in the gap left by the seven of diamonds since this would leave a gap were the seven of clubs could be placed below the six of clubs. The orange marking on the six of clubs indicates that it could be used to remove cards that block building the cards in proper position and sequence.
-
Accordion - Accordion
This version of Accordion starts the game with all 52 cards visible in a row as seen in the screen shot below. Actually this version of Accordion can be found elsewhere, but it is more common to see the version where the cards are dealt one at a time which is extremely difficult to win. The object of the game is to get all the cards into one pile. Cards may be built on cards one or three positions to the left, if the cards are of the same rank or suit. Cards marked with light blue in the screen shot can be built upon the card immediately to their left. Cards marked with dark blue can be built upon the third card to their left. If all the cards of a given rank can be moved to the right of all the rest of the cards, they can be used to consolidate all the cards into one pile. These cards moved to the right of all the cards are called sweeper cards. In order to win Accordion, it is crucial to pick the best rank for the sweeper cards. The Choose Sweeper Rank dialog box shown in the screen shot lists the ranks with their scores. The scores are a measure of how far to the right the cards of given rank are. Generally the lower the score, the better the rank is for sweeper cards. The cards having the highlighted rank in the dialog box are marked with orange strips so that the player can easily spot their locations. Looking at the location of the cards for various ranks could indicate that the best sweeper rank is not the rank with the lowest score. After the sweeper rank is chosen, the sweeper cards keep their orange strips. This version of Accordion is the only one which aids in the selection of the sweeper card rank with scores and flags the sweeper cards.
-
Klondike - Super Klondike
Super Klondike is a version of the Microsoft Solitaire game which deals the cards by threes with unlimited redeals. Having to go through the deck many times can be tedious. The wastepile displayed for this game tries to duplicate the dealing process while reducing the amount of card manipulation. An example of the wastepile is the column of cards along the left margin of the accompanying screenshot. The wastepile cards seen by the player are the wastepile cards he would see when counting off the cards by threes. In the regulation game, if a player plays a wastepile card he would not be able to retrieve covered wastepile cards until the next redeal. This rule is duplicated here by not allowing access to cards above a played card that would not be acessible in a regulation game. A black bar divides the accessible cards from the inaccessible. The dialog box in the lower middle of the screen allows the player to choose the rank of the starting foundation cards based on the cards visible. In this case queens might be the best base foundation cards, since there are two queens available in the wastepile. Also when the queen of spades is sent to the foundations, the king of spades at the top of the wastepile and the ace of spades on the tableau can also be moved to the foundations.
-
Canfield - Super Canfield
Super Canfield is a version of the standard Canfield game which deals the cards by threes with unlimited redeals. Having to go through the deck many times can be tedious. The wastepile displayed for this game tries to duplicate the dealing process while reducing the amount of card manipulation. An example of the wastepile is the column of cards along the left margin of the accompanying screenshot. The wastepile cards seen by the player are the wastepile cards he would see when counting off the cards by threes. In the regulation game, if a player plays a wastepile card he would not be able to retrieve covered wastepile cards until the next redeal. This rule is duplicated here by not allowing access to cards above a played card that would not be acessible in a regulation game. A black bar divides the accessible cards from the inaccessible. Along the right margin of the screen shot all the stock cards are visible. The dialog box in the lower middle of the screen allows the player to choose the rank of the starting foundation cards based on the cards visible. In this case jacks might be the best base foundation cards, since there are several jacks available in the wastepile and no jacks or cards slightly higher in rank at the bottom of the stock. Spaces in the tableau can be filled by either stock or wastepile cards.
-
Fortress - Fortress
Fortress consists of a 10 column tableau and 4 foundations as seen in the screenshot below. The object of the game is to move the aces to the foundations and build them up in suit to kings. Top tableau cards can be built on each other by suit either up or down. Only one card can be moved at a time. Spaces can be filled by any card. In fact space creation is necessary to winning this difficult game. For this version of Fortress cards are dealt randomly. The layout is then tested to see if a space can be created. If a space cannot be created, the game is thrown out. Thus the player is always guaranteed to be able to make a space and the column where the space can be made is given. In the screenshot the circled 7 indicates that a space can be made in column 7 of the tableau. Building the nine of spades in column 10 on the eight of spades in column 2 and the five of clubs in column 10 on the six of clubs in column 3 will expose the circled three of clubs. The circled two of clubs in column 7 can then be built on the three of clubs in column 10. The three of diamonds in column 7 can be built on the four of diamonds in column 4. After the four of hearts of column 6 is built on the five of hearts in column 1, the eight of clubs of column 7 can be built on the nine of clubs in column 6. The two of diamonds and four of spades of column 7 can be built on the 3 of diamonds and five of spades respectively creating a space in column 7.
-
Flower Garden - Flower Garden
Flower Garden consists of a 6 column tableau, 4 foundations, and a 16 card reserve. The reserve is in the upper right corner of the screenshot. The foundations are in the upper left corner of the screenshot. The 6 tableau columns are below the reserve and foundations. The object of the game is to move the aces to the foundations and build them up in suit to kings. Top tableau cards can be built on each other downward regardless of suit. Only one card can be moved at a time. Spaces can be filled by any card. In fact space creation is necessary to winning this difficult game. For this version of Flower Garden cards are dealt randomly. The layout is then tested to see if a space can be created. If a space cannot be created, the game is thrown out. Thus the player is always guaranteed to be able to make a space and the column where the space can be made is given. In the screenshot the circled 5 indicates that a space can be made in column 5 of the tableau. The circled six of clubs of the reserve can be built on seven of column 6. Then the five of hearts on column 5 can be built on the six of clubs. The seven of hearts of column 5 can be built on the eight of column 3. The circled four of spades in the reserve can be built on the five of hearts on column 6. Then the three of hearts of column 2 can be built on the four of spades. This allows the circled jack of diamonds in the reserve to be built on the queen in column 2. The ten of clubs in column 5 can then be built on the jack of diamonds. The circled nine of clubs in the reserve can be built on the ten of clubs. The eight of hearts of column 5 can be built on the nine of clubs. The two of clubs in column 5 can then be built on the ace of clubs on the foundations. And finally the six of hearts can be built on the seven of hearts now on column 3 creating a space.
-
Alhambra - Alhombre
Alhambra has a win rate of around 2%. Winning an Alhambra game involves considerable luck. Alhombre is played with the same rules as Alhambra except that at the end of the card dealing the player is allowed to draw out one card and place it anywhere he choses. Also at the end of the card dealing wastepile cards can be moved to a cell. This allows the player greater control over his own destiny producing a win rate of around 50%. The object of Alhambra and Alhombre is to move four aces of different suit and four kings of different suit to the foundatons. The aces are to be built up in suit to kings while the kings are built down in suit to aces. In the screenshot of an Alhombre game below, the foundations are the 8 card positions starting in the upper left corner. The first four positions are built upward by suit from aces. The last four positions are built downward by suit from kings. The column of cards immediately to the right of the foundations is the wastepile. The bottom wastepile card can be sent to the foundations. To the right of the wastepile is the hand column which is now empty. Below the foundations are the 8 reserve columns. These columns, now empty except for one card, start the game with 4 cards each. The top reserve cards can be built on the wastepile by suit either up or down or moved to the foundations. There is no building on the reserve. Alhombre has 3 deals. In the screenshot all three deals have been completed. With all the deals completed the cell has appeared as a black square in the lower left of the screenshot. To finish the game the circled nine in the wastepile can be drawn out and placed on the cell. No more cards can be drawn out from the middle of the wastepile in this way. Cards above and below the resulting gap in the wastepile are now available to be moved to the foundations. Thus above the gap the king of diamonds, ace of diamonds, and the eight of spades can be moved to the foundations. This will allow the nine of spades located on the cell to be moved to the foundations. Then the king of hearts at the bottom of the wastepile can be moved to the empty cell allowing all the remaining cards to go to the foundations.
-
Russian Solitaire - Russian Scorpion
Russian Solitaire is one of the most difficult games to win. Part of the problems is that there are many scenarios under which the game is unwinnable. One such scenario is if three consecutive cards in a column all having the same suit have consecutive ranks with the middle card having the smallest rank and the lowest card having the largest rank. For example a card sequence in a column of five, three, and four of hearts would make the game unwinnable since the cards could not be separated by building on the tableau or foundation. Also if the faceup card covering a column of facedown cards covers a card of the same suit and one rank higher and also a card of the same suit and a lower rank, the game is unwinnable since the faceup card cannot be built anywhere. These and other unwinnable games are thrown out when playing Russian Scorpion which follows the rules of Russian Solitaire except that there are fewer facedown cards as seen in the accompanying screenshot. The five of clubs in the screenshot is marked with orange indicating that it can be used to pick up the four of clubs in column five.
-
Osmosis - Free Osmosis
Osmosis is a facinating game. But winning Osmosis is largely a matter of luck. Frequently Osmosis is impossible to win as seen on the Filter page of this website. Free Osmosis is a version of Osmosis that keeps the best features of Osmosis while allowing more opportunity for skill. Free Osmosis has four foundation rows with each row for a different suit as shown in the upper right corner of the screenshot. The object of the game is to move all the cards to the foundations. There are seven reserve column on the left side of the screenshot. Spaces in the reserve can be filled but there is no building on the reserve. Between the reserve and the foundations is a column of three card positions. These are cells to which the top cards of the reserve can be moved. They can hold only one card at a time. At the start of the game the player chooses the first card to be placed on the foundations based on the placement of the cards in the reserves. The rank of this card is the foundation index rank. In the screenshot the foundation index rank is nine and is marked by a yellow star for each row. A card with the index rank must be placed first on any row before any other cards can be placed on that row. The suit of the cards of a row must match the suit of the card with the index rank. Except for the top row a card cannot be placed on a row until a card of the same rank has been placed on the row immediately above. In the screenshot the five of spades could be moved to the foundations since there is already a five of hearts above its row in the foundations. But a five clubs could not be moved to the foundations since the five of spades has not been built on the row above its row in the foundations. In the screenshot there are two empty spaces to which reserve cards could be moved, one cell and one reserve. A good series of moves would be to move the king of clubs and six of diamonds on the second reserve column to the two spaces. Then one could move the two of spades and four of hearts of the same column to the foundations. With the four of hearts now on the foundations the four of spades on the second cell could be moved to the foundations creating a space. Then the four of clubs on the fifth reserve could be moved to the foundations. With the two of spades already on the foundations the two of clubs below the four of clubs on the fifth reserve could be moved to the foundations. This would allow the two of diamonds of the first reserve column to be moved to the foundations leaving the player with two spaces to move cards. The four of diamonds in the sixth reserve column could now be moved to the foundations if it were made available. Thus after moving the three and king of diamonds of column six to the two spaces, all the remaining cards in column six could be moved to the foundations creating a space. The game is basically won at that point.
-
Cascades - Free Flow
Free Flow is a distant cousin of Osmosis. The Free Flow screenshot below shows the 4 rows and 13 columns of the foundations in its upper right corner. Just to the left of the foundations is the single cell. To the left of the cell are the 3 reserve columns. The top reserve cards can be moved to the cell or to the foundations. Cell cards can also be moved to the foundations but never back to the reserve. Each column of the foundations except the last must have one card from each suit regardless of rank. Except for the first column, cards cannot be placed in a column until all the spaces in the previous column have been filled. Cards on the same row must have the same suit. Cards from the reserve or cell may be built on a foundation card at any time if the reserve or cell card has the same suit as the foundation card and is one rank higher than the foundation card. Such a reserve or cell card cannot be used to fill a space in the foundations. For example, the two of clubs in the reserve column 2 when it is made available can be built on the ace of clubs in the fourth row of the foundations. A new foundation column 6 is about to be built in the screenshot. The player must consider how to make available a card of each suit to fill the 4 positions in column 6. If one of the 4 positions cannot be filled, the game is lost. The present layout indicates a difficulty in obtaining a hearts card. If the ace of hearts in column 1 of the reserve is aimed at, the eight of diamonds above it will be built on the seven of diamonds on the foundations. This will cause the nine of diamonds in column 3 to be built on the eight of diamonds on the foundations. This will result in no card of diamonds being available to fill in the diamond space in the next foundation column. A better strategy would be to go for the circled ten of hearts in column 2. The nine of clubs on column 2 can be built on the club space of foundation column 6. Then the two of clubs of column 2 can be built on the ace of clubs already on the foundations. The queen of clubs of column 2 can be placed on the empty cell. Next the 5 of spades can be built on four of spades already on the foundations. This will allow the circled ten of hearts to be built on the hearts space of foundation column 6. The spade and diamond spaces in column 6 can then be filled by the six of spades in reserve column 1 and the nine of diamonds in reserve column 3 respectively.
-
La Belle Lucie - La Belle Draw
La Belle Draw has the same rules as La Belle Lucie except there is only one deal instead of three and kings are placed below any cards of the same suit. Furthermore La Belle Draw allows the player to draw out cards and place them at the top of their columns. This can happen twice. The object of the game is to move all the cards to the 4 foundations which are along the right margin in the screenshot below. The foundation aces are to be built up in suit to kings. There are 18 tableau columns which are to the left of the foundations in the screenshot. Top tableau cards can be moved to the foundations or built on each other downward by suit. Cards are moved one at a time. Spaces are not filled. In the screenshot the game is blocked since the king of hearts covers the circled nine of clubs while the king of clubs covers the circled four of hearts. The king of clubs cannot be moved to the foundations until the king of hearts is moved to the foundations releasing the nine of clubs. But in its turn the king of hearts cannot be moved to the foundations until the king of clubs is moved to the foundations releasing the four of hearts. The La Belle Draw rules allows the player to draw out the four of hearts and place it at the top of its column. This move will allow all the hearts to be moved to the foundations which will in turn allow all the clubs and eventually all the other cards to be moved to the foundations.
-
Cruel - Kind
Kind has the same rules as Cruel except that Kind allows the player to draw out one card below the top of its column and place it at the top of its column. The object of the game is to move all the cards to the 4 foundations which are along the right margin in the screenshot below. The foundation aces are to be built up in suit to kings. There are 12 tableau columns which are to the left of the foundations in the screenshot. Top tableau cards can be moved to the foundations or built on each other downward by suit. Cards are moved one at a time. Spaces are not filled. At any time during the game the cards can be redealt. Redealing can continue as long as at least one significant move is possible. When redealing the cards, the cards are picked up and dealt in the same order in which they appear. Four cards are dealt to each column with the last column getting whatever cards are left. Thus columns will remain unchanged if all the columns preceding them have four cards. If the screenshot below showed a game of Cruel the game would be lost since the next deal would not allow for any further moves. But if the screenshot is a game of Kind, the circled nine of clubs could be drawn out and placed at the top of its column. This would allow all the clubs and hearts to be moved to the foundations which would in turn allow all the cards to be moved to the foundations.
-
Senate - Little Senate
Little Senate is a one deck version of the two deck game called Senate. Little Senate differs from the two deck game in that cards are not dealt to wastepiles. All the cards start the game visible in a sixteen column reserve as seen in the middle of the screen shot below. The object of the game is to move all aces to the foundatons and build them up by suit to kings. The foundations are in the upper left corner of the screen shot while the four column tableau is along the right margin. Cards of the same suit may be built downward on the tableau. Cards in sequence can be moved as a whole. When playing Little Senate only games that allow you to make a space in the tableau are offered if the game filter is turned on. The rest of the games are thrown out. To make a space in the game seen below, the queen of spades in column fourteen in the reserve can be moved to the king of spades in the tableau. The queen of diamonds in column fourteen can be built on the king of diamonds in the tableau. The jack of diamonds in column eleven can be built on the queen in the tableau which will allow the ace of spades to move to the foundations. This will allow the two of spades in column one of the reserve and the three of spades in the tableau to move to the foundations.
-
Miss Milligan - Free Space
When playing Miss Milligan most of the moves are fairly obvious with little skill involved until all the cards are dealt and the reserve space becomes available. When playing Free Space skillful play is required from the start. The object of the one deck Free Space game is to move all aces to the foundatons and build them up by suit to kings. In the screenshot below the foundations are the 4 columns in the upper left corner. Two of the aces start the game on the foundations. Below the foundations are the 6 tableau columns where all the cards except the 2 aces start the game. There are no deals. Top cards on the tableau can be built down on each other by alternating color or built on the foundations. Alternating color sequences can be moved as a unit. Spaces are filled by kings or sequences headed by kings. Tableau sequences can be moved to three reserve spaces which are shown in the upper right corner of the screenshot. As an example of Free Space play, in the screenshot below the sequence headed by the queen of clubs in column 6 of the tableau can be moved to a space in the reserve. The sequence headed by the four of clubs in column 4 can then be built on the five of hearts in column 6. The sequence headed by the queen of diamonds in column 3 can be built on the king of clubs in column 4. This allows the queen of clubs sequence in the reserve to be built on the king of diamonds in column 3.
-
Spider - Scorpion Spiderette
Scorpion Spiderette is a one deck version of Spider where there is only one deal of three cards, all the other cards are already dealt at the start of the game. When play comes to a standstill these three cards can be placed on the first three tableau columns as is the case for Scorpion. Just as in Spider the top cards of the tableau can be built on each other downward regardless of suit. A sequence of cards all of the same suit can be moved as a whole. Any card, suit sequence, or out of sequence group of cards headed by a king can fill a space. A thirteen card sequence all of the same suit going from ace to king can be removed from the game. The object of the game is to remove all the cards from the game. The disadvantage of having only one deal is offset by allowing cards with the cards above them not in sequence to be built downward on top tableau cards by suit. For example, in the screenshot below the circled seven of hearts in column 5 could be built on the circled eight of hearts in column 3 if the eight of clubs above the eight of hearts could be removed. To remove the eight of clubs, the ten of clubs in column 3 could be moved to the jack in column 1. Then the three of spades in column 3 could be moved to the four in column 2 and the nine of clubs in column 3 could be moved to the ten of clubs in column 1. This would enable the eight of clubs to be moved to the nine of clubs in column 1. Then the seven of hearts and all the out of sequence cards above it could be built on the eight of hearts in column 3.
-
Spider - Autumn Leaves
Autumn Leaves invented by Toby Ord is a one deck version of Spider where only top cards of the same suit can be built down on each other. To offset this restriction, the difference in ranks when building downward does not have to be one. For example, in the screenshot below the circled ace of clubs in column 4 can be built on the jack of clubs in column 1. Suit sequences can be moved as a whole. A space can be filled by any card. Thus after moving the ace of clubs to column 1, the seven of clubs and the cards above it can be moved to the space in column 6. Then the ace of clubs now in column 1 can be moved back onto the seven of clubs sequence in column 6. This will enable the ten of clubs in column 4 to be moved onto the jack of clubs in column 1. Then the four of hearts in column 3 can be built on the five of hearts in column 4 which can then be built on the eight of hearts in column 3, creating a space. The back and forth card movement resembles the back and forth movement of autumn leaves, hence the name. Cards cannot be removed from the game as in Spider. The object of the game is to move all the cards to four columns each column a complete suit of cards in sequence from ace to king. When play comes to a standstill one card is dealt to each column as in Spider. But spaces do not have to be filled before cards are dealt. There are five deals.